Inside the Fallout Universe, the Gaming World’s Most Surprising Television Success

The post-apocalyptic TV series is back to streaming services, and it's safe to say that viewers were agreeably astonished by the caliber of its initial run. By depicting the atomic-age, nuclear-ravaged United States through the eyes of three distinct characters, it managed to capture different facets of the player's experience.

We followed vault-dweller Lucy, striving to act with integrity and finding that the barren landscape made that exceptionally challenging; Max, the militant faction new recruit, who starts challenging his faction's authority and creates a lot of havoc in robotic power armour; and Walton Goggins's character, a fan-favorite figure who has long since lost any ethical bearings out in the contaminated wilderness.

Building Anticipation for the Second Season

The debut season's ending revealed crucial details about who helped cause the nuclear war that condemned a group of people in underground vaults for centuries. It also left plenty of questions open for the second season – and, on this occasion, hopes are much greater.

“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” quips the show's co-creator.

“Going into the initial season, everyone’s like, ‘Just don't mess it up’,” states Todd Howard. “We’re over the moon with the feedback to the show, so this time people are arriving with more excitement and altered expectations.”

A New Vegas Vibe for the Next Installment

The second season is located in New Vegas, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and cast in the series, even if it was a bit broken at launch.

“It embodies a arid atmosphere, a Mojave vibe, that’s so integral to that game,” notes the co-creator. “That dusty, desolate Route 66 aesthetic of the game is so much fun to incorporate into the show.”

In the show's timeline, a considerable period has passed since the events of the New Vegas game by the time the protagonists arrive there. Yet, the creators suggest that it does reference the fan's adventure.

The Importance of Physical Sets

The Fallout TV series is notable for its tangible quality – its creators insisted on real props and sets were built, echoing the improvised nature of the settlements in the games.

“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all standing in front of a blue screen,” observes another of the showrunners. “The whole point of an translation, especially of a video game, is to seem like it’s authentic.”

Actually, almost each creature you see on-screen is real, including the infamously terrifying radioactive creatures known as Deathclaws. In the show, they are created using practical effects, and were reportedly pretty frightening up close.

Made by Fans, for Fans

The Fallout series works because it is developed by skilled directors who are also longtime fans, with the help of the original creators behind the source material. This mutual respect for the world is evident in the finished show.

The second season is being released on a episode-by-episode basis rather than as a full-season drop, offering a different experience from the previous season. This schedule will allow for a altered audience reaction, something the creators themselves are looking forward to engage with.

“It has more depth, it’s bigger, it’s wittier, it has a lot of surprises,” says the game director. “I’m looking forward to seeing what people think.”

Meghan Benson
Meghan Benson

Filósofa y escritora apasionada por explorar las intersecciones entre el pensamiento crítico y el bienestar emocional en la vida moderna.